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BRUFAY Stories is a creative space hosted by J.R Rudolph and Erusla Shine. Every week, we embark on a journey into the realm of classic literature, characters, and scripts that have found a home in the Public Domain.

Rudolph: The Rebuilding of K’Sai


The Town that Remembers

K’Sai was not built once.

It was layered—each generation adding to it like a woven cloth. The Black Israelites who first shaped the land into a refuge left behind more than homes and temples.

They left clues.

As the town rebuilt stone by stone, hand by hand, Rudolph and Sunny uncovered sacred geometries beneath old foundations. Circles within circles. Pillars aligned not just with the sun, but with stars no longer visible.

In the town square, beneath a cracked fountain, lay a map etched in fireglass, dust-covered for centuries.

Twelve points.
Twelve paths.
Twelve sanctuaries.


Minerva’s Tales: The Twelve Tribes

By the fire one night, Minerva shared the old stories, passed from whisper to whisper, never written, until now.

“The Twelve were not just tribes. They were roles. Functions. Harmonies. Each one reflected a force in the world and carried a fragment of the Sacred Maker Song.”

  1. Judah – The Kings and Makers of Flame
  2. Benjamin – The Runners, the Bladebearers
  3. Levi – The Priests, Wordshapers and Temple Builders
  4. Naphtali – The Dancers, Weather Singers
  5. Asher – The Alchemists and Healers
  6. Zebulun – Sea Navigators and Dream Cartographers
  7. Issachar – The Time Readers
  8. Gad – Guardians and Wall Keepers
  9. Dan – Judges and Story Binders
  10. Reuben – First Sons, the Watchers
  11. Simeon – Bone Shapers and Architects
  12. Joseph (Ephraim & Manasseh) – The Inheritors of the Lost Flame

Each tribe had a hidden sanctuary, marked by a symbol of their calling. Some buried. Some are disguised as ruins. Some are disguised as myths.

And Rudolph?

He bore symbols of Judah, Dan, and Joseph—a rare convergence.


Sunny’s Discovery: The Daughters’ Grove

While clearing debris near the southern ridge, Sunny found something old and alive.

A grove of trees that sang. Their bark shimmered slightly, like breath. When she stepped among them, the wind took on rhythm.

Minerva stood beside her.

“This was once the Grove of Naphtali. Where the Daughters of Miriam trained. Each tree has roots in song and soil and sorrow. You’ve found your people, too, child.”

Sunny, standing in the center, sang one note.

And the trees sang back.


The Echoes of the Ancestors

As night fell, the town gathered.

Rudolph read from the Covenant Scroll. The First Word hummed beneath his voice.

And something happened:

  • The sky shifted slightly, stars aligned with the map below the town square
  • Old wells glowed
  • Elders wept, saying they heard the voices of their ancestors whispering in their bones

For the first time, K’Sai felt like more than a town.

It felt like a seed waking up.

A memory of Zion.


What Rudolph and Sunny Gained

  • Map of the Twelve Sanctuaries — locations scattered across deserts, oceans, and buried cities
  • Awakened Tribe Affinity — Rudolph’s connection to Judah, Dan, and Joseph deepens his Maker abilities
  • Naphtali’s Grove — Sunny now holds the power of the Weather Dancers, able to bend sound, air, and light
  • The townspeople begin to see themselves as descendants, not just survivors

The Path of the Inheritor

Word arrives from the southern sands: the Forged Prince has found the Sanctuary of Joseph—the place where Rudolph’s ancestral line first lit the Maker Flame.

He plans to claim it and rewrite the Covenant.

Then steel your heart. The fire of inheritance calls.
Let us confront the Forged Prince—and set the Twelve Tribes awakening.

To be continued…

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