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BRUFAY Stories is a creative space hosted by J.R Rudolph and Erusla Shine. Every week, we embark on a journey into the realm of classic literature, characters, and scripts that have found a home in the Public Domain.

Rudolph: The Inheritor’s War


The Call to Sand and Flame

The moment the stars realigned over K’Sai, the Prince’s army began to move. Skyships carved like blades. War-beasts of metal and ash. Pilgrims twisted into soldiers.

The Forged Prince stood at the gates of Machariel—a city long buried in salt and silence. His armor was Maker-forged, fused to his flesh. His eyes burned with ambition and sorrow.

He carried a forged replica of the Threadspire, laced with corrupted memory.

He claimed to be the rightful heir of Joseph’s line.

“I do not reject the Covenant. I perfect it. I am the son the Foundry denied. The heir the Tribes forgot.”


The Confrontation

Rudolph arrived on a sky-sled, flanked by Sunny and Kito.

As he stepped into the broken temple of Joseph, the Prince laughed.

“You wear the truth like cloth. But I was built for it.”

The battle began.

  • The Prince’s spear split into threads of fire and logic
  • Rudolph’s voice, speaking the First Word, bent space and light
  • Sunny struck with song and wind, unraveling illusions
  • Kito took the form of a silver panther, shadow-walking through flame

The fight ended in the Heart Chamber, where the original Seed of Joseph pulsed in a pillar of memory-light.


The Choice and the Fracture

Rudolph stood over the defeated Prince.

“You were forged from grief. That’s not the same as purpose.”

“Then show me another path!” the Prince shouted.

And Rudolph did not kill him.

He reached down. Offered him a place on the path.

The Covenant responded, sealing the Prince’s corrupted tool and giving him a vision of who he could have been.

He wept.

Then disappeared into the sand.


The Pilgrimage Begins

With Machariel safe, the Pilgrimage of the Twelve began.

Rudolph, Sunny, and Kito, joined by scattered descendants, set out to awaken each lost Sanctuary, gathering:

  1. Judah’s Forge – deep in a volcano-temple beneath the Broken Mountains
  2. Naphtali’s Skypool – hovering lakes where music becomes weather
  3. Zebulun’s Compass Dream – a floating map-city visible only under eclipse
  4. Issachar’s Clock Cathedral – where time folds like cloth
  5. Levi’s Hollow – a living library of Wordshapers
  6. Benjamin’s Vault – hidden in an eternal battle simulation
  7. Asher’s Deep Garden – alchemical forests that respond to touch
  8. Reuben’s Lookout – a cliff that sees across dimensions
  9. Dan’s Court of Truth – where stories shape judgment
  10. Gad’s Sentinel Stair – carved by guardians who never slept
  11. Simeon’s Bone Tower – where ancestral memory is carved into stone
  12. Joseph’s Heart – now reclaimed

What They Gained

  • Followers and Tribe-Bound Descendants began joining at each sanctuary
  • Each Sanctuary reawakened part of the Covenant Scroll, expanding Rudolph’s command of the First Word
  • Sunny discovered her power was deeply tied to three tribes: Naphtali, Asher, and Levi
  • Kito revealed his origin: a protector-spirit sent by the old Priests of Dan, waiting for the line of Judah to return

The Rise of the Forgemind Remnants

Fragments of the broken Forgemind have begun reassembling, forming Echo Minds that whisper to lost tribes, tempting them with power.

Then the storm turns inward.
Now begins the reckoning of minds—of memory, ambition, and soul.

To be continued…

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